Underworld
Controls
Use the Arrow Keys to move your character around the screen.
X to use your sword.
Z to advance the dialogue, and use potions.
CTRL + R to reset the cart.
Rules
Your mission is to Slay the Great Dragon.
You appear in front of the locked gates to his lair.
Luckily Drin, Prince of the Underworld, suggests how to proceed.
EXPLORATION
You start your adventure on a single quadrant of the world. To travel to another screen, just walk to an exit and touch the edge of the screen.
RADAR
A display of the map is at the top right of the screen. The white square is your current point. The golden point is the door you begin from.
STAR BITS
They are scattered across the different quadrants of the world.
You will need to collect 4 of them, before the door to the Great Dragon opens.
ENEMIES
Enemies walk around the map, and touching them will hurt you.
You start the adventure with 3 hearts. Losing all hearts is a game over.
CTRL + R will reset the cart to let you try again.
POTIONS
You start out with 5 potions.
Pressing Z during gameplay will use a potion and refill you to 3 hearts. There are no ways to refill potions, so use them wisely.
ATTACKING
To use your sword, move your character toward the enemy and press X. Enemies will disappear if they recieve enough damage. Most of them only have one HP.
The sword will thrust forward in the direction of your last movement.
You stand still for a moment after you use your sword.
DIALOGUE SCREEN
After collecting items or at certain points of the adventure, your follower, Drin, will say something to you.
Simply press Z when you want to advance to the next bit of dialogue.
Gameplay will resume once every line of dialogue has been displayed.
DRIN, PRINCE OF THE UNDERWORLD
He is here to help you...
Behind The Scenes
I am SO PROUD of this one!
I definitely had a lot of Zelda 1 in mind as I worked on it... and I absolutely love the final result. Nothing beats how I can explore more than one screen with a simple changing of tiles!
Plus i think Drin is incredibly cute. Just saying.
Credits
Game made in Pico8
Design and Programming by KaaSnake
Music and SFX by KaaSnake
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